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  • < cPo| >
  • Titan
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Black dude from Mystery Men : " I can go invisible! So long that nobody including myself looks at me!"

lol then i was wwrong

The bird of Hermes is my name




Eating my wings to make me tame

~Ripley Scroll
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ted
  • Death Knight
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Awful Aim wrote:
For the record, my map, awp_tc_heart_az, does have a sky box but the reasons for its crashing has been reduced down to, a) Too many props, b) Deathpulse forcing people out of the skybox, c) WCS scripts arguing with the maps forced weapon spawn.

My map does have a real skybox, you just can't get to it with the spectator camera because I made it that way.


Hopefully its not "a" because my map has a lot of props. A lot.
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ted
  • Death Knight
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Allright guys my map is just about finished. Here are a few screenshots. Go easy on me. Hope you enjoy!!!
Attachments
de_strike0002.jpg
de_strike0002.jpg (143.19 KiB) Viewed 63 times
de_strike0001.jpg
de_strike0001.jpg (156.86 KiB) Viewed 63 times
de_strike0000.jpg
de_strike0000.jpg (229.31 KiB) Viewed 63 times
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ted
  • Death Knight
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and three more...
Attachments
de_strike0005.jpg
de_strike0005.jpg (180.87 KiB) Viewed 63 times
de_strike0004.jpg
de_strike0004.jpg (149.89 KiB) Viewed 63 times
de_strike0003.jpg
de_strike0003.jpg (174.23 KiB) Viewed 63 times
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  • < Warrior >
  • Demon Hunter
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The map is maybe too open, and houses are like too big. But it looks cool
Image
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ted
  • Death Knight
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THe map is kinda open. However, there are invisible walls to restrict people from flying or teleporting too high. I wan't races to be able to fly around, but i don't want them to go over the main buildins and walls, hence the over exagerated building in some cases
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  • < Warrior >
  • Demon Hunter
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ahhh sounds good
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ted
  • Death Knight
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yeah i think i'm going to work on it a little more but i need to do some testing first. Don't want to cause lag by having cluttered entities everywhere.
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  • Peon
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This map is lacking detail and proper texture scaling, also you should round some corners. Displacements would be a nice touch, I don't like the brick textures either.
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ted
  • Death Knight
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hmmm, don't know what you mean about the texture scaling. But i will try and make it more roundish. It is a little square, but its still a beta. I want more testing before i go ahead and make it much more detailed. Optimizing it took forever and it runs smoothly as it is.

So, nice and slow
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